Wednesday, January 05, 2011

Corona Collision Filters

Ansca Mobile ( have created a truly brilliant multi-mobile-platform SDK (iOS, Android) called Corona, which includes a Box2D ( physics engine. There are many implementations in many languages for Box2D and one of the things which Ansca have got right is collision filters, one of the trickier things to implement in an physics API.

Brent Sorrentino of IgnisDesign has produced and posted a helper chart for working out which collision filters various objects should be assigned when building physics-based games using Corona:

1 comment:

  1. Thanks! We're pretty excited by the possibilities as well. We're seeing some really engaging apps done in Corona and the funny thing is there's so much more cool stuff we want to enable for you guys, especially on the graphics!